Can someone explain the best way to achieve this…
private void OnTriggerEnter(Collider other) {
StartCoroutine(ShowMyGameobject());
}
IEnumerator ShowMyGameobject() {
gameObject.transform.position = new Vector3(0,0,0);
yield return new WaitForSeconds(180.0f);
if(canIShowIt) {
gameObject.transform.position = initialPosition;
} else {
//Run coroutine again
}
}
Basically I move my gameobject out of the way and after 3 minutes I return it, but, if something is happening that prevents it from returning I just want to run it again and try again in 3 minutes.
Do i use an infinite while loop? I don’t want to use too many resiources given it’s a mobile game.
THanks