Hello,
Title says the problem, but here is the full
Graphics.CopyTexture can only copy between same texture format groups (d3d11 base formats: src=9 dst=27)
The problem is I don’t even know which texture is causing it
All prefabs in projects are black in editor’s window, or preview, in scene it works, but any material or prefab is black, and in shader’s window the shader preview “sprite” is blinking
and the project is too large to reproduce the error
Editor Log shows
Start ondemand import (priority ImportantBackground): Assets/MyFolder/MyObject.prefab (Guid(9fda82766c45bf242874c5325d748f61) Importer(815301076,1909f56bfc062723c751e8b465ee728b))
Graphics.CopyTexture can only copy between same texture format groups (d3d11 base formats: src=9 dst=27)
I clicked on random prefab
Any workarounds ?
found out more about the error
Graphics.CopyTexture can only copy between same texture format groups (d3d11 base formats: src=9 dst=27)
0x00007ff7143649fc (Unity) StackWalker::GetCurrentCallstack
0x00007ff71436cdd9 (Unity) StackWalker::ShowCallstack
0x00007ff71583cd9c (Unity) GetStacktrace
0x00007ff71692b753 (Unity) DebugStringToFile
0x00007ff71306f814 (Unity) GfxDeviceD3D11Base::CheckCopyTextureBaseArguments
0x00007ff7130705b9 (Unity) GfxDeviceD3D11Base::CopyTexture
0x00007ff71659ee69 (Unity) GfxDeviceWorker::RunCommand
0x00007ff7165a885c (Unity) GfxDeviceWorker::RunExt
0x00007ff7165a8da8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007ff713ffad15 (Unity) Thread::RunThreadWrapper
0x00007ffb9e637034 (KERNEL32) BaseThreadInitThunk
0x00007ffb9f262651 (ntdll) RtlUserThreadStart