While building and running my app with Xcode, I accidentally got the app running within AVP’s environments. And I can scroll the Digital Crown to adjust the immersion(between the reality and apple’s environment). I know this is a bug, but it could be a great feature! Except that for now the environment collision is not from the Apple’s environment but my surroundings. But everything, including the grounding shadows looks surprisingly great in the environment!
Since this bug has occurred multiple times, I suspect that Apple actually allow this to happen. Could this be an aspect of Unity PolySpatial intended for apps to run in several modes, but not within the AVP environment? If this behavior is allowed by visionOS, could it become an officially supported feature in the future?