Run on xbox

So I am currently working on a fps in unity and my final goal is to run it on xbox… Is this possible through Unity and how would I go about doing this?

This is a licensing issue, you’ll need to be approved as an XBox developer through Microsoft, then contact Unity Sales. In general, this is one of those things where if you have to ask, it’s basically not an option for you.

What do you mean by ‘approved xbox developer’? You mean you have to be a big company or an indie dev like for XBLA using XNA for example will do? Is there an evaluation? Any special SDKs needed?

this: http://www.xbox.com/en-US/developers/xbox360/registereddevelopers
(it costs quite a bunch of money to become a registered developer, think in tens of thousands per title)

And you need to have multiple high quality games released before they will accept you.

If you need multiple high quality games to be accepted and you need to be accepted to make multiple xbox games… how do you get accepted???

Ok so say that I get the xbox developer license (bare with me)… I would have to contact unity if i wanted to compile for xbox ! but it is possible???

is there anyway to test them on my xbox with out a liscense?

Without a license, there is no way to build an executable package for the XBox and test it. You don’t need multiple XBox titles to get a license, you just need multiple titles or at least a convincing enough staff that you could complete one (ie people who have completed projects) along with the funding to make the game.

You go via a publisher who does have a license or the power to grant you a license. Or you pay up the money. There is no way you are developing with unity + xbox development kit, it is out of your league.

If you somehow got the Xbox licence, you would contact Unity where you would pay another large sum of money (not sure how much) for the Unity Xbox licence.

I don’t see why you guys can’t answer the OP without injecting opinion and assumption. I’m interested in the process as well, just for knowledge sake.

Fine, fine. Heres a compilation of what we learned today:

By making high quality games on other platforms.

Already answered it, but here it is again:
If you somehow got the Xbox licence, you would contact Unity where you would pay another large sum of money (not sure how much) for the Unity Xbox licence.

Anything is possible but the chances are slim if you aren’t a proven developer.

No.

Thank you Rafes

Ok but say I made up my whole game in unity for the computer once I have the xbox license from unity can I just compile for the xbox in the click of the mouse after I change up the controls???

Not many know the exact process of upgrading to Xbox, because very few get the licence and your not allowed to talk about your Unity Xbox escapades on a public forum.

Honestly the easiest and most realistic solution is to email the Unity team in regards to the Union offering.
Unity can help you get the Microsoft approval and/or port your game for you.
You can certainly get a Microsoft approval without ever having done a game before, happens a lot more then people think, you just need a really kick ass game already made, or a giant pile of cash. Once you have that you can get the license from Unity and there is some work involved in making everything work on the xbox, this depends on the complexity of your game, but Unity supports publishing to XBox format as well as PS3 and Wii.
With Unity’s Union you can negotiate with them to have them port/publish it for you, for the right price of course.

D2288 my hero :slight_smile:

So it is possible to convert a game I made for PC into an xbox games with just tweaking the control programing? But to get rights to publish on xbox i need to contact xbox first and get a liscense then unity… or can i just contact unity since they already have a liscense and get all the xbox rights and potentially publish through them?

If your game is pretty good and nearly done, that is when you approach publishers either directly or through an agent (such as Union). You’ll have to do some work to make it work with XBox Live. If the game is amazing, which is not determined by you, somebody might pony up the cash to get you on XBox and expect a signficant portion of the proceeds.

Look, you have the answers, stop thinking at asking the same question slightly differently will change anything.

First I asked If it was possible to compile for xbox on Unity

Then I asked If i could test my compiled games on xbox without a liscense

Next I asked If i could recompile a game I made on the computer with minor changes or if i needed to start over

and Finally I asked about Publishing through Unity

Look, stop thinking that trying to make other people look bad on forums
doesn’t make you superior and if you really didn’t like it why would u reply… :shock:

You can’t get access to xbox in any shape or form without a big wad of cash or a finished game or a publisher already on board. That’s the end of the story. There’s no other ways.

Since unity supports xbox controller on PC you shouldn’t have any problems making the game to fufil one of the above criteria. So, have you made the game?

So lets get the answers straight for others struggling over the thread without the interest on the inbetween stuff

  1. Yes its possible, with the addon license
  2. No, you need to be an X360 licensee + own a unity xbox console license
  3. Yes and no, depends on if you kept the hardware limitations in mind and designed it for the x360 controller
  4. I’m not sure the point above on Union is correct as unions purpose was mentioned to target platforms not supported by licenses otherwise so to do “single game ports to neew platforms” like the PlayBook (or at launch the Xperia Play until it was added to Unity Android). But for consoles and special cases they might be interested to do it for PSN / XBLA / WiiWare if they see the potential as Union is a revenue share model but only UT knows that for sure

I’m shocked by the harsh tone of the replies here in the support forum. Finding out information like this is exactly what someone should do BEFORE starting a game. Especially if they need to know what kind of funding (or other goals) they need to expect. It was a simple and extremely common question when someone approaches a new platform, be it a game engine or any other 3D software: “Will I be able to use the output?”. If you don’t research, how can you plan?

If you don’t want to answer questions in a manor which is insightful and friendly, I would rather not read your posts (unfortunately I have to read them before I can make that call.) It sounds like a few people here really want to make XBox games but have had their dreams crushed by not having a distributor or wad of cash.

Thank you, dreamora, for showing them how its done.