I’m currently in the learning mode with Unity but I do have quite a bit of experience with other platforms/engines.
If I were to port a 2D physics engine into Unity that requires Update to be called every game loop how would I set this up in Unity?
Would I create a PhysicsEngine GameObject and add a PhysicsLoop component and then just override the Update method and have it call the physics engine’s update method?
Is there a different/better way of running the physics engine loop?
Thanks,
Jeff
www.farseergames.com