I have this one big system that do a whole lot of stuff, and I needed to add a Entities.ForEach
to it. Now the whole system will only ever run when Entities.ForEach
have something to work on. How can I make the system runs every frame regardless of having or not something to process on Entities.ForEach
?
I will not split in two systems unless it’s the absolute only way to do it. I like the way I have total control over when/if I call JobHandle.Complete
for my Entities.ForEach
as it currently is.