I am wanting to create a network of pipes in game, the way I would go about doing it in modeling terms is using splines and then render spline (3ds max) to create a 3d pipe.
However my programming isn’t any good (yet) and my experience with unity and splines (line renderer) is very limited (haven’t used it just read a little about it)
However I found a plugin called SplineBend in the unity asset store ( Unity Asset Store - The Best Assets for Game Making ) it looks really good but its for editor use only.
I was wondering if anyone knows of any other plugin that is similar in function but works at runtime instead.
You should look at MegaShapes, does all the stuff Max splines does and even has a custom exporter for Max to get splines, even animated ones into Unity and you can then turn them into meshes or use the Lofter for building roads, pipes etc, it even supports the dynamic hose system fro Max, there are a ton of videos at the website www.megafiers.com or a couple are below. The author recently did a game demo showing the lofting system as well.
That may actually do the trick!
I took a quick look but again it looked in editor, the mega moo demo is awesome, looks like it may do everything (and a lot more) that I need.
My next question is there any tutorials included? if so how good are they? if not how hard is it to implement that kind of functionality?