Hello,
what’s the equivalent approach to run a Unity build in inference mode, while the interaction is done via mlagents.envs.
In v0.10.0 this was done by setting an argument during reset env.reset(train_mode=not self.realtime_mode)[brain_name].
Now I cannot seem to find a solution in v.0.13.1.
I tried to initialize the environment with no_graphics = False and setting the target frame rate inside the engine configuration to 60.