Run while loading?

Hello,
I was wondering if there is a way for developers to have sounds play in the game while the sounds load (from Resource.Load() or Resource.LoadAll()), and IF the sound reaches the end of the data that gets loaded before everything loads, it would loop right back to the beginning. Then, if an object attempts to display a material that has an image that hasn’t ‘loaded’ yet, the object only shows what DID get loaded, and ‘updates’ the material. Thank you.

Sincerely.
Michael S. Lowe

So theres a lot going on in that post. Sounds like you basically want to look into async scene loading.

Generally, you don’t want to use Resources.Load() for anything, ever.