Update: This is resolved by using 2021.2.0b15
I’m getting runaway memory usage on the 2021.2.0b13 editor. If I create a 3D (URP) standard project using a Unity Hub template, once I press play, it starts to leak about 20 MB/sec. Also, if I build the app, it won’t even start.
I also have the same problems when I tried to use the 2022.1.0a8 alpha.
On the previous beta (2021.2.0b12), everything works fine without the continuous virtual memory leak. Also, the built app runs fine.
I’m on:
- Mac Mini (2018)
- 3 GHz 6-Core Intel Core i5
- macOS Big Sur 11.6
- 8 GB
- Intel UHD Graphics 630 (1536 MB)
Anybody else experiencing anything like this?