Running 360 video in Unity w/out using Movie Texture

Hey folks,
As you can read by the title, I’m trying to play a 360 panoramic video within Unity and an Oculus rift.

I’ve tried this tutorial, but it’s just ruining my memory.

Basically what I’m doing is taking a video, splitting it into individual frames, then loading them as the inside texture of a sphere which the player is in. The problem is that I can’t load this many photos (about 8000) at 3840x1080 at one time and if I load them one by one, it works, but then slows down as the video goes until it’s unbearable. I’ve tried lowering the size and changing different settings on the textures, but nothing seems to work.

I know that Oculus has a mobile sdk that can play video, but I’m not building for that; Unity has a movie texture, but I only have the free version.

So, am I forced to pay for Unity to get this thing working or is there some sort of workaround that I haven’t figured out?

Is there a way to unload a texture after I display it? That might solve my current problem

you can use this for oculus rift http://renderheads.com/product/av-pro-windows-media/

Thanks a bunch