Running a Linux Build on a Remote X Server

I’m testing the Linux build of our Unity 5.5.1 application on a remote 14.04.3 LTS X client over a LAN, running Xming on the local Windows 10 workstation and forwarding the X connection from the Ubuntu 14.04.3 server through Putty/SSH.

The application is relatively resource-unintensive; displaying videos on a flat mesh of a few dozen polygons at most, and works on the physical machine with a monitor.

While other X apps such as xclock and gedit come through the tunnel fine, running the Unity3D app segmentation faults:

This shows up in Player.log:

$DISPLAY is localhost:10.0. Relevant lines from /etc/ssh/sshd_config:

Is it a bug in Unity 5.5’s Linux build, or is there something else that would prevent it from running through a remote X display?

Hi you might try the Linux forum in experimental builds section.