running along the x Axis 2.5D

Im trying to make a 2.5D game so i want the player to run along the x axis, I can get him to run right but not left, I know i can use a transform function to flip him around but I cant even get him to “moon walk”

heres my code

using UnityEngine;
using System.Collections;

public class controller_and_anim : MonoBehaviour {
	public Animator anim;
	public Rigidbody rbody;

	private float inputH;
	private float inputV;

	// Use this for initialization
	void Start () {
		anim = GetComponent<Animator> ();
		rbody = GetComponent<Rigidbody> ();
	}
	
	// Update is called once per frame
	void Update () {
		inputH = Input.GetAxis ("Horizontal");
		inputV = Input.GetAxis ("Vertical");

		anim.SetFloat ("inputH", inputH);
		anim.SetFloat ("inputV", inputV);

		float moveX = inputH * 100f * Time.deltaTime;
		if (0 < moveX && moveX < 1.1f) {
			rbody.velocity = new Vector2 (moveX, GetComponent<Rigidbody> ().velocity.y);
		}
		if (0 < moveX && moveX < -1.1f) {
			rbody.velocity = new Vector2 (-moveX, GetComponent<Rigidbody> ().velocity.y);
		}
	}
}

`heres what I tried to do in the animator

Your problem is here:

     if (0 < moveX && moveX < 1.1f) {
         rbody.velocity = new Vector2 (moveX, GetComponent<Rigidbody> ().velocity.y);
     }
     if (0 < moveX && moveX < -1.1f) {
         rbody.velocity = new Vector2 (-moveX, GetComponent<Rigidbody> ().velocity.y);
     }

In both of those, the first part is checking if moveX is more than zero. So, neither will trigger if it’s less than zero.