So i am trying to start my animation from a specific time/frame, but the animation just keeps going without changing the frame.
anim.speed = 0; works, and it stops the animation from running.
anim.Rebind(); works and it starts the animation from the beginning.
BUT i cant make the animation run from specific frame or specific time.
public GameObject dogGirl;
void Start()
{
anim = dogGirl.gameObject.GetComponent<Animator>();
}
void Update()
{
anim.Play("dogGirlMoving", 0, 0.5f); //This does not work.
}