running character

I already have my character walking…

but i want that when the user press Shift arrow key, the speed of movement turn into another value.

Can anyone helpe with some code?

Here is a goofy example in C#. hth

public float WalkAnimSpeed = 1.0f;

if (Input.GetKey(KeyCode.LeftShift))
{
   if (Input.GetKey(KeyCode.UpArrow))
   {
    WalkAnimSpeed = 0.5f;
    }
}
// TEMPORARY CODE ADJUST ANIM SPEED 
animation["WalkCasual01"].speed = WalkAnimSpeed;

sorry, is not working

Can I see the code that you already have to make your character walk?

sure, it’s a derivate from FPSWalker

var speed = 6.0;
var jumpSpeed = 8.0;
var gravity = 20.0;
var rotateSpeed = 2.0;

private var moveDirection = Vector3.zero;
private var grounded : boolean = false;

function FixedUpdate() {
	if (grounded) {
		moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
		moveDirection = transform.TransformDirection(moveDirection);
		moveDirection *= speed;
		
		if (Input.GetButton ("Jump")) {
			moveDirection.y = jumpSpeed;
		}
	}
	moveDirection.y -= gravity * Time.deltaTime;
	var controller : CharacterController = GetComponent(CharacterController);
	var flags = controller.Move(moveDirection * Time.deltaTime);
	grounded = (flags  CollisionFlags.CollidedBelow) != 0;
}
function Update ()
{
var controller : CharacterController = GetComponent(CharacterController);

// Rotate around y - axis
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);

// Move forward / backward
var forward = transform.TransformDirection(Vector3.forward);
var curSpeed = speed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
}
@script RequireComponent(CharacterController)

and another to control the animations

function Start ()
{
   animation.wrapMode = WrapMode.Loop;
   animation["golpear"].wrapMode = WrapMode.Once;
   animation["saltar"].wrapMode = WrapMode.Once;

   animation["golpear"].layer = 1;
   animation["saltar"].layer = 2;

   animation.Stop();
}


function Update () {

   if (Mathf.Abs(Input.GetAxis("Vertical")) > 0.1)
      animation.CrossFade("caminar");
   else
      animation.CrossFade("standing");
	  
	  if (Input.GetButtonDown ("Fire1"))
      animation.CrossFade("golpear");

if (Input.GetButtonDown ("Jump"))
      animation.CrossFade("saltar");
	  //animation.CrossFadeQueued("cayendo", 0.3, QueueMode.PlayNow);
	  //animation.CrossFadeQueued("enelaire", 0.3, QueueMode.PlayNow);
	}

Can anyone help me please?