Running faster while flashlight is off

So I have created a flashlight where it can be turned on and off (pressing q) But I want my player to be able to run faster while the flashlight is turned off. any ideas?

if (flashlight.active)
{
maxSpeed = 1;
}
else
{
maxSpeed = 2;
}

I think this should work.

static var maxSpeed = 0;
private var lightOn = false;

Update () {
    if (Input.GetKeyDown(KeyCode.Q)){
        if(lightOn==false){
            lightOn = true;
            maxSpeed = 1;
        }
        else{
            lightOff = false
            maxSpeed = 2;
        }
    }
}

Now, use this code for Move.js…

#pragma strict

static var maxSpeed : float;
public var player : CharacterController;
public var mouseSensitivityX : float;
private var maxSpeedString : String;

function Start () { }

function Update () {
	maxSpeedString = String.Format ("Max Speed : {0}", Move.maxSpeed.ToString());
	transform.Rotate (0, Input.GetAxis ("Mouse X") * mouseSensitivityX * Time.deltaTime, 0);
	if (Input.GetKey (KeyCode.W)) {
		player.Move (transform.TransformDirection (Vector3.forward) * Move.maxSpeed * Time.deltaTime);
	}
}

function OnGUI () {
	(GUI.Label (Rect (25, 25, 100, 75), maxSpeedString));
}

…and for Flashlight.js

#pragma strict

public var flashlight : Light;
public var isLightOn : boolean;

function Start () { }

function Update () {
	if (Input.GetKeyDown (KeyCode.Q))
		isLightOn = !isLightOn;    
	if (isLightOn) {
		flashlight.enabled = true;
		Move.maxSpeed = 5;
	} else {
		flashlight.enabled = false;
		Move.maxSpeed = 8;
	}
}

I’ve added another script too…

#pragma strict

public var mouseSensitivityY : float;

function Start () { }

function Update () {
	transform.Rotate (Input.GetAxis ("Mouse Y") * mouseSensitivityY * Time.deltaTime, 0, 0);
}

I converted maxSpeed into a string so you can see how fast you are going.

This is the link to the updated project…

https://www.dropbox.com/sh/pys91q8qz6grbgp/QxHLXhWS4g