Has anyone else tried running any game (even a new empty project) in other than native resolution (fullscreen)?
In editor the camera fills the screen regardless of its size, in build game it gets strangely stretched (but not to screen borders) and is moved upwards (see the attached picture).
Tested on several computers (all are dual monitor systems) - the apps build in Unity 4.x work correctly.
I came to the forum because of this same problem. I’m also on a dual monitor setup, but I disconnected one of them and still getting the same error: Changing the resolution in-game messes the screen both fullscreen and windowed. I’ll go back to 5.1 because this totally breaks my game settings screen
What surprises me is that there are not a ton of other people reporting the same issue. Even though I tested the issue in virtual machines with fresh Windows installations, getting the same result every time. It’s the single most basic thing you can do with Unity.
The launcher always defaults to 1024x768 even though the desktop resolution is set to a different supported resolution. You can see in the task bar that the registry editor is open, because I’ve deleted all the keys from the previous time I ran this test.
Anyway, when you press Play! as so many people will likely blindly do…
Definitely. I’ve just tested it on an older physical Win 7 32-bit machine, AMD 4850e CPU and Radeon HD 3200 integrated GPU, connected to a 1280x1024 monitor. Same result as the Win 8.1 VM above.
Here’s a DX9 screenshot from that PC. DX11 is same as above.