Running in editor after LoadScene the scene is dimmed

I’m working in Unity Editor.
Clicking on the “Play” icon at the top of the screen to test the game it comes us bright and colorful.
When i use SceneManager.LoadScene(0) to reload the scene it is noticeable dimmer and greyed out a bit.

Is this just a feature of the editor and hopefully the build will perfectly fine.
Or, is there something I can or need to do so that the scene is just as colorful on reload?

Thanks in advance for any help.

This. It’s annoying.

To get around it, manually bake the scenes you’re testing to see lighting in editor.

You probably do NOT want to commit those huge lightmap files to your source control though.

Thanks for the pointer.
Since I’m a total noob, I was hoping to just skate by letting Unity handle lighting until I learn the basics.
Looks like I’ll need to dig into Lighting before resolving this issue.

Based on your reply, I will just assume that at some time in the future this will all be sorted out.
Thanks much.

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