Whenever you run multiple instances of Unity, only the first one outputs to the Editor.log file, and any subsequent instances don’t seem to log anything at all.
To make this worse, when an instance of Unity crashes that wasn’t the one first started, it will still copy the Editor.log which is incorrect.
It would be nice if multiple instances could save to to different log files, maybe differentiated by PID (and the number of previous logs kept customisable to be larger).
I have multiple workspaces (MyGame_1 to MyGame_4) so this means I can run one or more and have each projects log file saved into that projects log directory without getting lost now.