It looks like something changed with asset bundles in 5.3 that is causing us to run out of file descriptors in 5.3 but the same code has no problem in 5.2. This manifests itself with very scary errors like “Unable to open archive file” for bundles and
Could not open file /var/mobile/Containers/Bundle/Application/(GUID)/(gamename).app/Data/resources.assets for read
(Filename: /Users/builduser/buildslave/unity/build/Runtime/File/OpenFileCache.cpp Line: 54)
Mismatched serialization in the builtin class ‘GameObject’. (Read 15 bytes but expected 119 bytes)
I’ve uploaded a bug report 741099 but I haven’t heard anything back. This is a heads-up for users who are reading this forum. I’m on 5.3.0 beta 5