Running out of Memory: "UnityEditor.HostView:OnHierarchyChange()"

I just got the memory error, crashing unity (freezing), while playing my game in the Editor. Sine there’s more info than just “out of memory”, I’m hoping someone may know more details about what this means and if there’s something I can fix in my game to make it not happen any more?

Thanks!

It could be many things, so it’s hard to say without looking at your project. Please submit a bug report to Unity, attach your project and describe what you do to have Unity crash like that.

Is it just Unity that crashes/freezes?

Thanks, next time it crashes I’ll submit the project. It’s a gigantic project now, since it’s nearly complete, though, so sending it is kind of huge. Like 20GB I think total?

I PM’ed you!

Thanks! I’ll do that next time it crashes so I remember to write down all the specifics.