Running profiler with IL2CPP windows store build

Hi,

I build the project using IL2CPP, then open the project using visual studio 2015, run it on another windows 10 device and it runs smoothly, but when I open the profiler it doesn’t detect the running player on the remote machine.
I tried entering the ip of the remote machine with port 810, but it doesn’t work.

I am using unity 5.5.2f1.

Thanks for advance.

My bad, I didn’t check ‘Development Build’

Actually it’s still not working even with ‘Development Build’ turned on

Are you running the player and the editor on the same or on different machines?

Two different machines.
Edit:
I compile and run unity on a windows 8.1 machine and run the game remotely no a windows 10 PC

Did you enable internet capabilities?

No. That might be the problem, thank you so much. I will report back if it worked.