Running Unity 6 in Dx11 gives me an error, running in DX12 gives me a mostly black screen

Hey guys. I installed Unity yesterday and it seems if I make a 2022 project, things look mostly kosher. But when I make a new project for unity 6, things go awry. So I guess by default it tries to run with Dx11, and that gives me the error message seen below. If I force dx12 through command line, I don’t get the error but then get a mostly black screen. I can see my cursor change hovering around the black area. So the menu is ‘there’, but it’s all black. Any pointers?


An Update here, the alpha version of 6.1 is working, so I’ll just use that