Running unity game on ios 6

Hi,

I have built a Running unity game based on a tutorial and have been trying to put it on a iOS phone to test it out.

The game works perfectly fined when running on unity editor. However, I am getting some warning when exporting to iOS.

version of programs used:
Unity 4.0.0f6
Xcode 4.5.2

Below is my warning on unity:
Failed symlinking runtime library. Falling back to copy.
UnityEditor.HostView.onGUI()

Below is my export setting for optimization:
Api Compatibility Level: .Net 2.0 subset
SDK Version: Device SDK
Target iOS Version: 6.0
Stripping Level: Disabled
Script Call Optimization: Slow and Safe

Below is the error on my xcode:
Runner[1705:907] → registered mono modules 0x1052f00
→ applicationDidFinishLaunching()
Mono path[0] = ‘/var/mobile/Applications/5B9BF719-E7F1-4354-9099-0E68BAF07AD4/Runner.app/Data/Managed’
PlayerConnection initialized from /var/mobile/Applications/5B9BF719-E7F1-4354-9099-0E68BAF07AD4/Runner.app/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55372
Multi-casting “[IP] x.x.x.x [Port] 55372 [Flags] 2 [Guid] 3239677754 [EditorId] 4294967295 [Version] 1048832 [Id] iPhonePlayer(iPhone) [Debug] 0” to [x.x.x.x:54997]…
The assembly mscorlib.dll was not found or could not be loaded.
It should have been installed in the `/var/mobile/Applications/5B9BF719-E7F1-4354-9099-0E68BAF07AD4/Runner.app/Data/Managed/mono/2.0/mscorlib.dll’ directory.

Any help would be appreciated.

Try to turn off symlinking of binaries alltogether, seems like something is missing from the device, and it might be because of that.

I’ve no problem at all here.
sounds more like you need to open the build screen and build it there with replace to fix your broken xcode project

Thanks for the reply.

I had turn off symlinking of binaries altogether and also tried to rebuild my game but the issue still persist.

However, during rebuilding, I am getting this error.

Error building Player: IOException: Directory /…/Developer/Shared/Xcode/Plug-ins/Unity4XC.xcplugin is not empty

I had to remove this file in order for the build to be successful. Not sure this additional information help.