Hi,
I have built a Running unity game based on a tutorial and have been trying to put it on a iOS phone to test it out.
The game works perfectly fined when running on unity editor. However, I am getting some warning when exporting to iOS.
version of programs used:
Unity 4.0.0f6
Xcode 4.5.2
Below is my warning on unity:
Failed symlinking runtime library. Falling back to copy.
UnityEditor.HostView.onGUI()
Below is my export setting for optimization:
Api Compatibility Level: .Net 2.0 subset
SDK Version: Device SDK
Target iOS Version: 6.0
Stripping Level: Disabled
Script Call Optimization: Slow and Safe
Below is the error on my xcode:
Runner[1705:907] → registered mono modules 0x1052f00
→ applicationDidFinishLaunching()
Mono path[0] = ‘/var/mobile/Applications/5B9BF719-E7F1-4354-9099-0E68BAF07AD4/Runner.app/Data/Managed’
PlayerConnection initialized from /var/mobile/Applications/5B9BF719-E7F1-4354-9099-0E68BAF07AD4/Runner.app/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55372
Multi-casting “[IP] x.x.x.x [Port] 55372 [Flags] 2 [Guid] 3239677754 [EditorId] 4294967295 [Version] 1048832 [Id] iPhonePlayer(iPhone) [Debug] 0” to [x.x.x.x:54997]…
The assembly mscorlib.dll was not found or could not be loaded.
It should have been installed in the `/var/mobile/Applications/5B9BF719-E7F1-4354-9099-0E68BAF07AD4/Runner.app/Data/Managed/mono/2.0/mscorlib.dll’ directory.
Any help would be appreciated.