Running Unity Independent Unit Tests in Visual Studio

Is there a way to run unit tests (edit mode tests) that are not dependent on UnityEngine/UnityEditor in Visual Studio?

Visual studio 2019 finds my tests in the Test Explorer, I have installed the NUnit 3 Test Adapter extension as suggested elsewhere. However when running the tests, it just shows that tests are “Not run”, no other feedback as far as I can tell.

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The question is discussed here: Unity Test Runner uses a custom NUnit framework dll. Does it also use a modified runner/adapter?
No satisfying answer thought.