Hi there, I’m sorry if this question has already been answered in the forums, but I couldn’t find one.
I’m trying to manage my iPhone game localization with a csv file loaded at runtime and stored in an array. The problem is that assets are compressed into unity’s proprietary format. Is there a Unity method to retrieve an ASCII file like a CSV file at runtime. I found “Resources.Load” but not sure what type of object it would return if that’s indeed the correct function.