Runtime access to ASCII Files

Hi there, I’m sorry if this question has already been answered in the forums, but I couldn’t find one.

I’m trying to manage my iPhone game localization with a csv file loaded at runtime and stored in an array. The problem is that assets are compressed into unity’s proprietary format. Is there a Unity method to retrieve an ASCII file like a CSV file at runtime. I found “Resources.Load” but not sure what type of object it would return if that’s indeed the correct function.

You may need to rename the file to .txt, but Resources.Load should work and load the file as a text asset. From there you can read out the lines of text as needed.

Not the perfect solution I was hoping for, but good enough. Thanks a lot!