also another similar thread with yet another workaround - which works even better, as it just updated graph itself, making sure topology changed and rig is synched ( more performant) Playables API, Disconnect & Connect not working
also another similar thread with yet another workaround - which works even better, as it just updated graph itself, making sure topology changed and rig is synched ( more performant) Playables API, Disconnect & Connect not working