So, I was found a very nice package in Unity for runtime animation rigging (here)
Most of the examples use 3D objects and 3D bones.
My question is, how can I implement
Animation Rigging in 2D environment?
I tried to do it, but my character’s body parts doesn’t rotate according to the target in runtime. In other words, it doesn’t work.
Can someone help me with this? If the package doesn’t support 2D games, do you have any other suggestions to make similar features?