Runtime Animation rigging oddities

Hello!
I am combining a human with a bike using the animation rigging package and everything was working fine then I noticed that when my Hip IK’s weight is 1 it seems to reduce the weight on my hand Ik because they no longer lock solidly to the target. But in the inspector, it still shows a weight of one.
This was working fine, but I was redoing the object and now it seems to no longer be working and I can not figure out why. (gif showing the issue is attached)

8141459--1056947--2022-05-19_15-26-06.gif

I tried recreating the object in hopes it would fix itself, but it still does the same thing and I am lost as to why the hand targets stop working as expected when my hip weight is 1.

8141663--1057001--2022-05-19_16-56-38.gif

Figured it out: Was the ordering of objects in the rig hierarchy, forgot that that matters.

Wrong:
8141684--1057004--upload_2022-5-19_17-4-2.png

correct:
8141684--1057007--upload_2022-5-19_17-4-17.png