Hello,
I’ve been working on this for a while and i finally decided to release it on the assets store. It still needs polishing and feedback.
Asset store link: The Best Assets for Game Making | Unity Asset Store
WebGL demo link: https://miroiu.github.io/unity.html
Documentation link: https://miroiu.github.io/Doc/index.html#!/article/home
Runtime Console is an easy to use and setup in-game console that lets you view logs outside of the editor, define commands which can then be called from the console’s user interface, catch exceptions and much more.
Main features:
- Allows you to specify the classes that contain commands improving performance in big projects
- Commands are defined with the [Command] attribute
- Works with any parameter type as long as there is a converter for it
- Syntax can be customized by replacing any existent converter or adding a new one
- Accepts user-defined log types
- Can be set to catch exceptions generated by commands
- Logs can be filtered by log type
- Similar logs can be stacked
- Logs that contain additional information can be expanded in a new window
- Autocomplete suggestions based on text entered
- Keeps a history of executed commands which can be navigated with arrow keys
- Built-in commands
- Flexible user interface built on top of uGUI
Some example command declarations.
How to specify the types to search for commands.


