ok, good thought…
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0
Initialize mono
Mono path[0] = ‘C:/Program Files (x86)/Unity3/Editor/Data/Mono/lib/mono/2.0’
Mono path[1] = ‘C:/Program Files (x86)/Unity3/Editor/Data/Managed’
Mono path[2] = ‘C:/Program Files (x86)/Unity3/Editor/Data/UnityScript’
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.24]
Renderer: ATI Radeon HD 5700 Series
Vendor: ATI
VRAM: 1024 MB
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
IsTimeToCheckForNewEditor: Update time 1308909644 current 1311262320
LicenseInfo:InitializeProtection
open PACE from our own executable
opened PACE, get info…
checked authorization, authstate=100 r=0
ReadDeveloperData
ReadTokens
C:/SVN/xxxxxxxxxx_unity/Unity
Unloading -2 unused Assets to reduce memory usage. Loaded Objects now: 45.
System memory in use: 83.3 MB.
Unloading 20 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Platform assembly: C:\Program Files (x86)\Unity3\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity3\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Non platform assembly: data-0F4C9078 (this message is harmless)
Non platform assembly: data-0F4E5088 (this message is harmless)
Non platform assembly: data-0F571358 (this message is harmless)
Non platform assembly: data-0F4BEC30 (this message is harmless)
Non platform assembly: data-0F4C1740 (this message is harmless)
Non platform assembly: data-05EE0FE8 (this message is harmless)
Non platform assembly: data-0F5BE3A8 (this message is harmless)
Non platform assembly: data-0F5D63B0 (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity3\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity3\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity3\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity3\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
TypeLoadException: Could not load type ‘XXXXXXXXXX.XXXXXXXXX.Common.Persistence.Data.SharedShipInstanceData’ from assembly ‘XXXXXXXXXX.XXXXXXXXX.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null’.
at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in :0
at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in :0
at System.MonoType.GetCustomAttributes (System.Type attributeType, Boolean inherit) [0x00000] in :0
at UnityEngine.AttributeHelperEngine.CheckIsEditorScript (System.Type klass) [0x00005] in C:\BuildAgent\work\6bc5f79e0a4296d6\Runtime\Export\AttributeHelperEngine.cs:63
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Export/AttributeHelperEngine.cs Line: 63)
TypeLoadException: Could not load type ‘XXXXXXXXX.XXXXXXX.Common.Persistence.Data.SharedCannonData’ from assembly ‘XXXXXXXXXXXX.XXXXXXXXXX.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null’.
at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in :0
at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in :0
at System.MonoType.GetCustomAttributes (System.Type attributeType, Boolean inherit) [0x00000] in :0
at UnityEngine.AttributeHelperEngine.CheckIsEditorScript (System.Type klass) [0x00005] in C:\BuildAgent\work\6bc5f79e0a4296d6\Runtime\Export\AttributeHelperEngine.cs:63
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Export/AttributeHelperEngine.cs Line: 63)
TypeLoadException: Could not load type ‘System.Runtime.CompilerServices.CompilerGeneratedAttribute’ from assembly ‘mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089’.
at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in :0
at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in :0
at System.MonoType.GetCustomAttributes (System.Type attributeType, Boolean inherit) [0x00000] in :0
at UnityEngine.AttributeHelperEngine.CheckIsEditorScript (System.Type klass) [0x00005] in C:\BuildAgent\work\6bc5f79e0a4296d6\Runtime\Export\AttributeHelperEngine.cs:63
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Export/AttributeHelperEngine.cs Line: 63)
Platform assembly: C:\Program Files (x86)\Unity3\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
TypeLoadException: Could not load type ‘’ from assembly ‘UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’.
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[ ],System.Exception)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
at System.MonoType.InvokeMember (System.String name, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, System.Object[ ] args, System.Reflection.ParameterModifier[ ] modifiers, System.Globalization.CultureInfo culture, System.String[ ] namedParameters) [0x00000] in :0
at UnityEngine.SetupCoroutine.InvokeStatic (System.Type klass, System.String name, System.Object variable) [0x00013] in C:\BuildAgent\work\6bc5f79e0a4296d6\Runtime\Export\Coroutines.cs:30
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Export/Coroutines.cs Line: 30)
Mono: successfully reloaded assembly
geee… i am only a little artist… 