I have a script that fetches JSON data from a REST api, and translates it using “JsonUtility.FromJson”. The scripts is the following:
UnityWebRequest www = UnityWebRequest.Get("http://my_url/getNearPlanes?longitude="+myLocation.y+"&latitude="+myLocation.x+"&altitude="+myLocation.z+"&maxDistance=300");
yield return www.Send();
if(www.isError) {
Debug.Log(www.error);
}
else {
MyPlanes planeList = JsonUtility.FromJson<MyPlanes>(www.downloadHandler.text);
for (int i = 0; i < planeList.planes.Count; i++) {
MyPlane mp = planeList.planes *;*
-
float tempLat = mp.latitude - myLocation.x;*
-
float tempLong = mp.longitude - myLocation.y;*
-
float tempAlt = mp.altitude - myLocation.z;*
-
Instantiate(airPlane, new Vector3 (tempLat,tempAlt,tempLong), Quaternion.identity, this.transform);*
-
}*
-
}*
I have a MyPlanes object:
[Serializable]
public class MyPlanes{
- public List planes;*
}
and a MyPlane struct:
[Serializable]
public struct MyPlane{ - public string icao24;*
- public string callsign;*
- public string origin_country;*
- public float time_position;*
- public float time_velocity;*
- public float longitude;*
- public float latitude;*
- public float altitude;*
- public bool on_ground;*
- public float velocity;*
- public float heading;*
- public float vertical_rate;*
- public int sensors;*
}
When running this code within Unity it all works fine. The problem is that, when I build for iOS Xcode gives me the following error:
IndexOutOfRangeException: Array index is out of range.
at System.Collections.Generic.List`1[T].get_Item (Int32 index) [0x00000] in :0
at AirPlanesController+c__Iterator0.MoveNext () [0x00000] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0
(Filename: currently not available on il2cpp Line: -1)
When I write print(planeList.planes.Count) I get the correct number of elements (list is not empty). The error seems to occur when I want to fetch a specific element in the list: planeList.planes*.*
I guess the issue relates to something around the struct type. Any suggestions?
Thanks in advance.