Hi,
I want to create a game iOS/Android/Windows Phone cross-compatible with Unity.
This game is meant to be updatable. I want to be able to have several levels and want them to be downloadable. So rather than having a sort of xml file to parse and bind keywords to functions, I was wondering if it was possible to execute javascript at runtime (as Quake did nearly). It would allow the game to have really different levels since the script would be different for each level downloaded, and enemies could have specific behavior each timeā¦
Is it possible to do so in Unity ?