Runtime Level Editor is a plug-in for Unity 5.x game engine which allows you to integrate an out of the box level editor for your game. This allows your users to design, edit, save, load and publish their own levels with the power of Unity 5. You can add as many asset categories you like and add as many assets and materials as you want. Then the players will be able to design their own levels with these assets. Since Runtime Level Editor does not store any of your assets it is impossible to rip your assets through the .rld level file. Runtime Level Editor save system allows you to save all the objects of the screen, all their properties, the changed materials, the lighting settings and generally the whole level and even the level preview image in a single .rld file.
You can view all the posts on this website in order to view all the available features, or better download the beta and test it yourself.
Very friendly and customizable GUI. (Using Unity 4.6 New UI)
Supports moving/scaling/rotating tools.
You can also set position/scale/rotation via inspector. (X,Y,Z)
A bunch of options in inspector for each asset.
Physics integration to each asset with a single click. You can also modify physic’s properties.
World settings window with settings for global gravity/ambient light/global lighting/shadows strength/shadows/ rotation/fog settings/fog color.
Visibility option for each asset which will hide/un-hide assets inside the editor in order to help you design your map.
Very fast,advanced and optimized saving & loading system.
In-editor option to take screenshot of your level with a single key.
Upon saving the latest screenshot you made inside the editor using the “Tools > Level Preview” button will be saved and merged inside the level file (.rld).
The whole scene and the level preview image is saved in the same file (.rld) and the image is automatic generated from it each time RLE starts (only if it does not already exist).
The whole scene file is plain text which means that you can transfer it using any network option and it can be saved anywhere as a simple string.
Assets can change materials inside the editor using the Material Editor window.
Point light is supported.
Script prefabs are supported, which means that you can make some scripts and allow to your players to add them in their level.(Such as Enemies AI, Spawners,Animated assets etc).
Player prefab is supported, you can add your player prefab and the player will choose his spawn point.
In-editor play mode button, by pressing it a new scene is loaded where player have to choose the level he wants to play.
Simulate physics inside the editor with the option to stop simulation and all objects will return in their positions.
Advanced snapping system. Objects with the same snap-id will snap to the closest object on the side you chose. Ctrl + 1 to snap left, Ctrl + 2 to snap right, Ctrl + 3 to snap forward … etc.
Undo position,rotation and scale changes option.
Duplicate selected object option.
You can always check for more information and screenshots at the official website : http://rld.url.ph/
Thanks . If you consider buying it then you should do a pre-order. You don’t have to pay/give anything, but if you finally decide to buy it (when is available on asset store) then you will take some awesome gifts, if you don’t buy it nothing happens.
Hi GreekStudios0, if i buy this asset when up on Unity’s Asset Store, can i then out of the box attach scripts onto, let’s say the player character and then add the player character to RLE, and when in-game making a level, will the scripts and possible sounds be in onto the player character so i don’t have to manually stick the scripts onto each object every time i want to create a new level??? sorry if i am mumbling (don’t know the correct words right now!) but i am very tired so i hope you understand what i mean by these question btw, i have pre-ordered just in case RLE can do what i am asking for Cheers and thanks!
If i understood your question, yes is possible.
To be sure, i will explain how does RLE works.
In the editor you can add 3d models (assets) just for the level designing which can have scripts/sounds and whatever and they will play even inside the editor (there will be an option to play only on game).
Also, there are an other category of assets which can be added which are the scripts. Script would have a transparency sphere which will be visible only inside the editor, and when you play the game it would activate the script and disappear the actual sphere.
For example :
Let’s say that you have spawn system script. (There will be tutorial on how to create new Model/Script assets) Inside the editor you will be able to see and move the script as a sphere. When you play the game the sphere will be disappeared and the scripts/sounds will work.
@GreekStudios0 Thank you so much for your fast and awesome answer i honestly hoped so badly for precisely this kind of answer as it help tremendously Oh and btw, do you have any intentions to do a terrain editor at runtime (maybe integrated into RLE) ??? Again Thank you so much for your fast reply Cheers.
@GreekStudios0 , that would simply be AWESOME i would love to make it possible for my players to be able to make their own terrain based levels, like Jak & Daxter so they could actually create their own surroundings like they (possibly) want to and please write back when you have uploaded the video i really want to see it Cheers mate.
I will see what i can do.Sorry for being late but the video which i uploaded yesterday was crashed (due to rendering error) and i have to re-render it and re-upload it. So here is it