I load a 512x512px texture in runtime from disk using www.LoadImageIntoTexture.
var tempTexture:Texture2D;
tempTexture = new Texture2D(4, 4, TextureFormat.DXT1, true);
...
www.LoadImageIntoTexture(tempTexture);
...
In the memory section of the profiler it gets listed with 8MB!
Using a texture of this format from the editor costs only 341KB.
Why?