Hello,
I’m currently trying to load textures at runtime through the WWW class and it is working perfectly for every texture except for normal textures. Unity does not convert these like they do when you put them in the editor. I’ve looked through Unity Anwsers but only found this solution: Runtime Normal Map Import - Unity Answers
Which creates a grayscale version of my normal map. If I recall correctly this is how Unity used to work with normals.
When I use this runtime loaded and converted normal map with Unity 4.5 the lighting is all over the place. I did not find any other method to load a normal map at runtime.
Does somebody know a way to load the normals correctly? Like when I load normals in the editor and convert them to a normal map.
Runtime modified through previous anwser (grayscale):
Runtime unmodified: