I have a fairly detailed question. Can Unity create and modify meshes at runtime including updating the mesh collider? I’m considering jumping to Unity from another 3D engine because said other engine can’t seem to handle this.
An example would be a crate that gets its corner crushed during game play. Or a wall that gets a hole smashed through it. The crushing and the whole smashing can’t be anticipated in size, shape, nor location – the modification is entirely user generated. I need the object to render with the new mesh as well as the physics objects to interact with the new mesh.
And, if Unity can do it, do I need Pro to pull it off?
Thanks from the new kid hoping he can play.