Runtime Python interpreter

I’m looking for a runtime Python interpreter (player can code Python in game like Lua). Is there a complete solution like that?

There’s a plugin that developed on 2014 but it’s not on assets store anymore…

It seems IronPython is the only-way-to-go? But it seems there’s a lot to setup and high learning curve etc…

Another open source one here but I seems have to use that in an external terminal, instead of in game?

Finally, the Interpreter works the same as a compiler. But the Implementation is different from the compiler. It converts a program by taking a single line at a time. In other words the interpreter translates the program by statement by statement. It doesn’t produce any intermediate object code. In Interpreter compilation and execution take place simultaneously. It has an advantage that requires less memory compared to the compiler. In this process, to enumerate we can identify the errors very easily. Both are probably combined to implement a programming language. But many peoples have a doubt on Python Complied or Interpreted?

Here, let’s see on Python expert’s words. Python a “Compiled Interpreted language”. First Python checks for program syntax and compiled. In particular, check whether it converts to byte-code and directly this code will load into the system. Afterward compiled code interpreted from memory to execute it.