Rush Team { FPS / Zombie }

Hello All Crazy Gamers !

Sorry for my english but i’m French !

In First a very big Thank to the Unity Staff for this fantastic software.

Credits:

Programming: RokaWar
Level Design: RokaWar with 3D world studio software
Models : The Game Creator,zulmargera87,dexsoft,Ultra X-Tream
Weapon Models: Ultra X-Tream ,zulmargera87
Weapon Animation : RokaWar,X-Tream ,zulmargera87
Pathfinding system : Aron Granberg

Beta Tester : Ravell0,amnesia13,Handek,RokaWar

if i have forgot someone PM me and i will correct it

I’m roka , and the last year i have started one FPS with Dark Basic Pro but i get bored with the quality of this software and after 6 months of crazy days i have discover the unity engine and my first word was “WOOOO”.

For Develop my project , i have take 2 months with unity , with Dark Basic Pro over 6 months and the result was realy bad …

So i show you my little project , i work on it just when i have a free time , this project is not for real launching ("I think :slight_smile: )

it’s a traditional FPS zombie game , on my demo i dont have activated the “Dead” function , so you can test without a stupid respawn everytime :slight_smile:

2 demo are available :
1- for user who have azerty keyboard
2- for user who have qwerty keyboard

i have do that because i know many peoples that dont know how to change your keyboard … and because i dont have setup my menu options :slight_smile:

Commands :

Move : ZQDS or WASD
crouch : C
Run : LEFT MAJ
jump : Space Bar
Reload : R
Weapon Change : 1/2/3
Take Weapon : E
fire: LEFT MOUSE
aim: RIGHT MOUSE

You have 2 Points in the map

1 for get ammo
2 for get medic

folow the icon …

Preview:



VIDEO if you dont want test it
Updated The 7 june


If you have one AZERT keyboard use the Demo AZERTY here

http://www.asrprogs.net/Unity/WebPlayer.html


If you have one QWERT keyboard use the Demo QWERTY here

http://www.asrprogs.net/Forum%20Unity/WebPlayer/WebPlayer.html

Update Of The 7 June :

-Video Updated
-Real map has been add
-Wave system has been add ( only 5 wave at the moment)
-New weapon MP5 model from DARKSHINE
-Respawn has been add
-Another zombie has been add
-Now you can take weapon on the ground
-Fixed some errors

good stuff!

:wink: i work on the menu now … :shock::shock::shock: my bad …

nice :wink:

Lookin’ good!

I think I have those zombies :slight_smile: are they from FPS Creator?

Yep FPS Creator Model Pack

How did you convert them ?

I´ve tried a lot and didn´t get them into any good format i can use im my 3D Package or in Unity.

Nice job! Although, the explosion isn’t of high quality as the other things. It looks more outdated. :wink:

The A-Lab / RapidUnity guy made a tutorial for it, its here: http://www.alabsoft.com/importdx.php

I forget what software he uses, but it had a free trial and he tells you where to get it, and the tutorial is free.

I use UltimateUnwrap 3d.

Roka, what did you use to set up your level geometry and textures?

Awesome, I had no idea UU3D worked with both of them. Does it maintain the animations?

Yes thats the question. I have no problems to convert the meshes, but the animations.

The method that I used from that tutorial I linked did keep the animation data and worked fine in Unity, I’m assuming UU3D does too.

for convert my model i use Ultimate Unwrap3D Pro and milkshape
for my geometry i use 3D world studio

ok, thanks, i´ll try it out

It does maintain the animations. All the other methods I’ve tried didn’t work with most of the FPSC models.

Nice, I just bought 3d world studio yesterday… seems like a cool program for the non-3d artist. Gonna test it out tonight. I have a question though, how do you handle normal mapping with it? Do you use it at all? Since it generates a UV map for whatever geometry you make, I was thinking of re-painting my geometry in 3d world studio with my actual normal maps (that correspond to the textures I’m repainting), and use that UV as the normal map in Unity. Do you think that would work?

I have add the video if you dont want test it !
you can’t use Normal Map in 3d world studio , you need to apply it in the engine

I’m aware of that… but doesn’t 3d world studio UV map whatever geometry you make with it and export a single material?

For instance, say i have a set of 5 textures with 5 normal maps, and I use those 5 textures in 3d world studio to create a building. Once I get that in Unity isn’t it going to be a single texture uv with all the textures I used mashed into one? How would I use my corresponding normal maps to bump that?

What I was saying was, what if I imported the normal maps into 3d world studio and used them as regular textures, to retexture the whole building, then exported that UV?