Hi everyone,
I have an issue with the Samsung S3 when building an empty unity project and keeping the Graphics Level set to Automatic or OpenGL 3.0. I am running 4.5.3 and I also tried the 4.6 beta 18. Has anyone else ran into this issue?
Change the Graphics Level from “Automatic” to “Force OpenGL ES 2.0”. This issue is well known.
So, after A LOT of playing around, I have finally figured out that selecting the Graphics Level option "Automatic" or "Force OpenGL ES 3.0" has been producing this Unity error: 12-31 20:53:18.554: E/Unity(27186): [EGL] Unable to create context! ...
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http://answers.unity3d.com/questions/725705/game-is-working-on-all-devices-but-one.html
No problems in my game when when running on PC/OS X/iOS. Upgraded to Unity 4.3, everything was going fine - tested with a Nexus 1, Nexus 7 (2012), iPad 2 and iPad Air - no problems. Then I tried it out on some friends more modern Android devices...
Hi, Wondering if anyone else is experiencing constant crashes when enabling multithreaded rendering in Unity 4.3 and running a build on their device. Thanks, Gordon
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