So I’m working on this weird exploration game which started with me basically just morphing a sphere and making it wiggle. I really like how it felt to control and it feels much better in a big open space, however now I am faced with the challenge of giving the player a purpose. Do you think I should keep going down this path of wide open spaces or instead try to have the player move around a more traditional level?
Make some sort of vague sperm game that offends the entire world while meaning well enough, all the while pretending to have some sort of morgan freeman narrative, but not really.
Nah if you really want the outrage, made something that glorify menstrual period or tickling vagina (remember when that ubi soft employee made the very metaphorical lapis at GDC?), there is already many sperm games, people are desensitized.