SAFullBodyIK - Full Body IK Component for Unity

SAFullBodyIK (Full Body IK Component for Unity) is test released.

Overview:

  • Support BodyIK, LimbIK, FingerIK, HeadIK.

  • Automatic setup for Mecanim Humanoid Rig.

  • Manually setup for Mecanim Generic Rig.

  • Include documents how to use.

  • Support pull strength for foot / wrist.

  • Support head / eyes IK targets.

  • Support bending knee / elbow IK targets.

  • Source code license is MIT License.

Current status:

  • Test version.
  • I wanted to have tester & issue.

Download: http://stereoarts.jp/SAFullBodyIK_20150716.zip
Tutorial & more images: http://stereoarts.jp/SAFullBodyIK_Tutorial_en.pdf

1 Like

This looks very cool.
So basically this allows for IK animation creation within Unity - correct?

What other functionality does this offer?

just started testing. unbelievable.

theANMATOR2b,
its effectors ik-ing bones, pretty much like finalIK’s fullbodyIk.
cool indeed.

results:
seems to me the ‘pull’ doesn’t work.
ik is either switched on or off, clicking position/rotation. (no percentage of animation / ik)

Nora, if you come back
can SAFullBodyIK be scripted?
like bodyeffector = x, or rightlegeffector.pull = x?

Hi, I’ve develop new version of SAFullBodyIK.

Please try this.

Hi Nora!:slight_smile:

Those are some wonderful scripts! Happen to know if there is a functional version of the helper script on Onoty3D?

Couldn’t get that to function properly. Thanks in advance!