
SAFullBodyIK (Full Body IK Component for Unity) is test released.
Overview:
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Support BodyIK, LimbIK, FingerIK, HeadIK.
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Automatic setup for Mecanim Humanoid Rig.
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Manually setup for Mecanim Generic Rig.
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Include documents how to use.
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Support pull strength for foot / wrist.
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Support head / eyes IK targets.
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Support bending knee / elbow IK targets.
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Source code license is MIT License.
Current status:
- Test version.
- I wanted to have tester & issue.
Download: http://stereoarts.jp/SAFullBodyIK_20150716.zip
Tutorial & more images: http://stereoarts.jp/SAFullBodyIK_Tutorial_en.pdf
1 Like
This looks very cool.
So basically this allows for IK animation creation within Unity - correct?
What other functionality does this offer?
dibdab
3
just started testing. unbelievable.
theANMATOR2b,
its effectors ik-ing bones, pretty much like finalIK’s fullbodyIk.
cool indeed.
results:
seems to me the ‘pull’ doesn’t work.
ik is either switched on or off, clicking position/rotation. (no percentage of animation / ik)
dibdab
4
Nora, if you come back
can SAFullBodyIK be scripted?
like bodyeffector = x, or rightlegeffector.pull = x?
Hi, I’ve develop new version of SAFullBodyIK.
Please try this.
Hi Nora!
Those are some wonderful scripts! Happen to know if there is a functional version of the helper script on Onoty3D?
Couldn’t get that to function properly. Thanks in advance!