I’ve been away from Unity for a couple of years and there have been quite a few upgrades with which I am not familiar.
I’m wanting to animate sails on a boat moving as the boat is steered by the player.
My original plan was to use animations, but is physics better?
Ideally the wind direction would be specified either way so the sailing behavior was logical.
I’m not much of a programmer.
What do people think?
Update.
Am using Boat Controller by NSdesign Games which I have adapted beautifully to a sailing boat I have modeled in Cinema 4D but the minute I add any physics to the boat to get the sails to work Boat Controller gets screwed up and the boat sinks.
Guess I have to look at animations to get the boom and sails to move as the boat turns if I use Boat Controller?
Mechanim seems to be exclusively for animating charters, from the docs I have seen so far, and the Legacy animation is to be phased out, how is best to do simple animations these days?
Update. Found a tutorial: http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/animate-anything ploughing through.