xARM sale is over. Thanks to everyone who purchased!
xARM yourself to beat display fragmentation, improve user experience and boost development!
More info
xARM sale is over. Thanks to everyone who purchased!
xARM yourself to beat display fragmentation, improve user experience and boost development!
More info
With xARM you can preview your game at device’s physical size to verify e.g. touch target sizes of thumb sticks, buttons, etc.
Or preview your game in pixel perfect mode (1:1px) to check for scaling issues, blur, etc. even if only a little editor screen space is available.
Preview multiple resolutions at the same time and see results of changes while editing.
All GUI systems (like NGUI, DFGUI, builtin GUI, etc.) are supported.
All iOS, top 20 Android and top Standalone resolutions (+ diagonals, etc.) are included.
Just bought it. Looks like it’s super useful.
Always hate to develop for android because of the many screen resolutions, hopefully now will make this a little easier ![]()
I’m very glad you like it!
Feel free to join the discussion of new features here: http://forum.unity3d.com/threads/196174-xARM-Aspect-and-Resolution-Master
Android resolutions with active system bar are also included.
2013 is over, but xARM is still on sale.
Included resolutions aren’t enough?
Just one line of code to add your custom resolution, display diagonals, etc.
Very easy to use. No coding is required, in almost all cases. If required, just hook your GUI update functions to xARM’s delegates.
xARM supports Unity Free and Pro (4.x 3.4+).
Check touch target sizes of multiple devices at the same time with xARM Gallery’s Scale Ratio.
xARM comes with full source code access.
xARM Sale will end on thursday Jan 30th!
Don’t miss it!
Less than 4 days left to get xARM for 36% off!
Sale will end tomorrow!
Don’t miss it!
Sale ends today!
xARM yourself and beat display fragmentation!
Only a few hours of sale left!
Get xARM for 36% off!