Want your NPCs to judge gameplay actions and automatically adjust their relationships/factions and emotional states? You can get 18 great assets for less than the price of Love/Hate alone – but get the bundle before the deal ends at 8 AM PST tomorrow.
Love/Hate, the Dialogue System for Unity, and Quest Machine are all 50% off, and they have integration with each other. This is the first video in the tutorial series on integrating them:
If you’re a Game Creator user, the next release will extend Game Creator support to include Game Creator 2. Love/Hate also has a long list of other assets that it integrates with.
Love/Hate has Game Creator 1 integration. Many people have been asking about Game Creator 2 integration, and independent developer and Game Creator 2 integration specialist Arawn has obliged with a separately-available Integration of Love/Hate Faction System into Game Creator 2 asset. (Pixel Crushers is not affiliated with Arawn. Support questions for the Game Creator 2 integration should be directed to Arawn.)
Dialogue System: Fixed Lua registration issue when domain reloading is disabled.
Save System: Spawned Object Manager can now restore saved data to respawned objects even when Frames To Wait is zero; restoring savers on respawned objects is now on by default.
Add relationships and emotional state simulation to your NPCs that update automatically in reaction to gameplay events. Super high performance – supports tens of thousands of NPCs.
Love/Hate is 50% off in the September Sale. Make your game’s NPCs more interesting with relationship and emotion simulation that reacts automatically to gameplay events.
Get an extra 10% off orders over $60 with code SEP10BER
Love/Hate integrates with many assets and frameworks, including the Dialogue System for Unity and Quest Machine. Here’s a video tutorial series on integrating all 3:
Love/Hate 1.10.48 Released!
Release Notes:
Updated asmdefs with references to Addressables, Cinemachine, Input System, TextMesh Pro, and Timeline in case those packages are installed.
Dialogue System: PersistentFactionMember uses persistent data name now instead of (malleable) Display Name.
Super Text Mesh: LocalizeUI now works with Super Text Mesh.
Use Love/Hate to make your NPCs and their relationships with each other and the player more interesting and automatically reactive to gameplay events. Love/Hate integrates nicely with lots of assets, including the Dialogue System for Unity and Quest Machine.
If your cart has $60+, remember to use code SEP10BER to get an extra 10% off everything.