ORION Space Scene Generation framework is the next big ARTnGAME asset that is planned to cover all space scene generation aspects, from procedural planets and spaceships to any relevant special effects.
The system base is the Standard Pipeline, all pipelines are supported for the planet and texture generation, the image effect based modules will be converted to URP-HDRP during the Beta phase, some may require a total re-write, thus can take some time to fully realize.
ORION Beta version for the new Unity 6 URP RenderGraph, with base in Unity 2022, is now available on request in Discord or Email for all ORION users. Also is directly included in the latest v2.0.0 of the asset.
ORION v1.1.9
Added fix for planetary URP water in Forward Plus rendering mode.
ORION v1.1.8b
Added new planet styles for the procedural planet generator and new URP demos showcasing the various options.
ORION v1.1.8a
Added new URP demo for the procedural planet system
Added fix for the planet generator where a crash could happen when traversing the planet in the Release build. The planet generator requires the Vsync for be on in Release builds.
Added fix for Unity 2022 and above for planetary water shader
ORION v1.1.8
A new Beta version for the new Unity 6 URP RenderGraph, with base in Unity 2022, is now also available on request in Discord or Email.
Added new nebula demos for all pipelines
ORION v1.1.7
Added version for the latests Unity 2021.3.34f1
Added Welcome screen for easy access to the LUMINA tutorial videos and assets information
Added collision based lens flare occlusion, in the case the depth based occlusion is not an option.
Added new demo scenes for the shader based atmosphere system and lens flares for all pipelines.
ORION v1.1.6b (URP Module Update)
Fixed an issue where the Temporal AA would create ghosting in the screen edges.
Added enhancements to the Temporal AA
ORION v1.1.6a (URP Module Update)
Fixed an issue where the Temporal AA would create ghosting in the volumetric clouds, when the new optional Blitter based temporall AA method is used in Unity 2022.3 LTS.
ORION v1.1.6
Added compatibility with the new full screen draw method using Blitter used in Unity 2022.3 URP and forward. Requires the installation of a patch in the Nebula shader folder and enable the Unity2022 checkbox in the Nebula connector script.
Added new volumetric nebula demos for all pipelines
Added namespace in TGA Image Loading module
ORION v1.1.5
Added version for the latests Unity 2021.3.29f1
Added planet demo with corrected space skybox brightness
ORION v1.1.4
Added new Advanced Plenet generator system
Added new demos of the Advanced Plenet generator system for all pipelines
Fixed an issue in Unity 2021.3.24 with the asteroid belt creator
Added more options for the water system in URP for using above 64K meshes
ORION v1.1.3a
Added DX12 compatibility for the Volumetric Nebula system
ORION v1.1.3
Addressed warnings in Unity 2022
First adaptation of the system for Unity 2023 compatibility
Added new Space Shooter mini game version for URP and HDRP
ORION v1.1.2
Added fully Volumetric Nebula effect also in Standard Pipeline, with all features as in the URP and HDRP versions of the Nebula. (Video 1)(Video 2)(Video 3)(Video 4)
Added a new feature in the Volumetric Nebula in all three pipelines, to render the volumetric nebula clouds, galaxy and stars behind scene objects, at a user defined scene depth.
v1.1.1
Added new smoother transition from outside of the planet atmosphere to the inner planet atmosphere for the atmosphere shader.
v1.1.0a
Added missing material in Moon object in main URP demo scene.
Added new URP Nebula demo scene with better regulation of the lightning inside the nebula clouds and lightning bolts.
v1.1.0 (Major update)
Added fix so Nebula wont be rendered in the material preview window
Added auto grab of scene light in the Nebula script
Split the project in four files, one CORE that is to be installed in all pipelines and three files, one for each pipeline to be installed as needed.
Optimized the Nebula shader so that will take minimal time to compile when building the game.
Added all features in the HDRP version of the Nebula and is not on par with UPR version.
v1.0.9b
Added new version of the Nebula URP, with added star and vortex controls in the camera controller and a fix for the star field background coverage.
Refined some of the demos with nebula and added new ones.
Added more options to control the fluid based planet texture generator, so can also work best in Linear color space, solving an issue where the texture would become very bright when Linear color space is used.
v1.0.9a
Added namespacing to the Triangulation library used for some of the modules, to avoid conflicts with other code that may use the same library.
Removed the LinQ script for grabbing Bloom custom inspector parameters as could produce an error under certain configurations and use the Unity native custom inspector handling.
v1.0.9 (Major update)
Ported the system to Unity 2021.3, which will be the version the next features will be based on.
Added refinements to the planet fluids system.
Added map origin reset feature for the case where large maps are required, to avoid the floating point limitation of Unity.
Fixed self shadowing in planetary water, when water is moved from map zero.
v1.0.8g
Added planetary water (URP) new bonus module to the system and demos combined with Sky Master ULTIMATE URP Planetary Clouds (Video 1) (Video 2)(Video 3)(Video 4). The demos require both systems installed to showcase all effects.
v1.0.8f
Added URP version of the new demo showcasing the new multiple procedural planets system feature.
v1.0.8e
Added a fix for the image effect based atmosphere (SRP) where created artifacts outside the effect main radius, also added sample with shader based atmosphere with large 6000m radius plant and extra sample of the shader based round planet clouds.
v1.0.8d
Added new demo showcasing the new multiple procedural planets system feature (Image).
Refined the shader based atmosphere shader for use with Single Pass Instanced VR, tested in MockHMD. Also added cutoff above a user selected brigthness threshold. Note VR is not officially supported as not yet all ORION modules are compatible.
v1.0.8c
Refined the Lens Flare system, added a new option to adjust for the case where the camera has a higher near clip plane, removed the jittering when the camera is far away from the map zero point, added a new overlay version of the lens flare shader and added the option to enable the effect based on a depth threshold cutoff, for the case where the overlay lens flare is not visible due to a distant mesh writing to the depth buffer, e.g. a custom spherical skybox.
v1.0.8b
Added multiple planets suport for the chunk based with LOD per chunk system and definition of planet center in the planet properties. (Image)
v1.0.8a
Added vortex effect to the Volumetric Nebula HDRP version.
Added new Inferno Vortex demos for URP and HDRP Volumetric Nebula
v1.0.8
Added Fully Volumetric Nebula for HDRP
Added integrated temporal AA to full volumetric nebula (HDRP-URP)
Added Space Shooter 2.5D Mini game with shader and fully volumetric nebulas showcase.
Added HDRP shader based nebula sample scene and materials
Added pixel perfect edges when downsampling is used in full volumetric nebula (limitation currently is that all objects should be above the nebula clouds, so the new mode is good for objects against a background nebula)
Added complete HDRP sample with planet editor - shader based volumetric atmospheres and clouds and simple water on planet.
v1.0.7
Added Fully Volumetric Nebula system, with lightning, vortex, galaxy & starfield sub modules (URP)
v1.0.6c
Added the first version of the orbital system and related demo scene, this is the base of the planetary orbits system and will be further refined and completed in next updates
v1.0.6b
Clarified which shader based volumetric atmosphere demos have the new space to ground smooth transition implemented, for reference.
v1.0.6a
Added a new demo showcasing the shader based atmosphere adaptation on a much bigger planet size. Also a video tutorial showcasing the process of the adaptation (https://www.youtube.com/watch?v=knPuDEK6Pe0)
v1.0.6
Added new shader for the shader based atmosphere module, which handles both out of and inside of atmosphere sphere regions and a new demo showcasing the new smooth transition from outer space to planet surface.
v1.0.5
Added option to fill more with light the atmosphere towards the ground in the shader based atmosphere module, using the new Enchance Light variable in the atmosphere material. This mode can also enable various special FX.
v1.0.4
Improved the shader based atmosphere, the inside planet atmosphere view variant. This is still work in progress and will be expended upon in next versions. The transition from outside to inner atmosphere region now works correctly, remains to perfect the atmosphere rendering when near the planet surface and streamline the setup.
v1.0.3
Added prefabs for the various modules of ORION for Standard Pipeline
v1.0.2
Added demo with image effect and shader based atmospheres combination
v1.0.1
Added atmospheric scattering option from planet surface for all pipelines
(automatic transition from outer planet shading to inner will come in next update)
v1.0
ORION First release
NOVEMBER OFFERS !!!
ORION Space Scene Generation Framework is in -50% first release discount for 14 days !!! ($60 vs $120 normal price).
There is full volumetric atmosphere only in Standard pipeline for now, the URP-HDRP will be getting this module in later updates, as i work on this for all my related assets (sky master and Orion)
There is no extra system for transition from outside to inside side of planet atm, will check what could be added in this regard and post here on this.
The planet generation with LODs and physics will work on all pipelines, will be testing this also further.
The system is not mainly a terrain maker, more focused on procedurally making round planets, but for sure heightmaps could be potentially extracted from the procedural planet generator, so will add this in the to do list.
I adapted the atmosphere shader to display the fog when on the planet as well and seem to work great, so this mode should come in the first update after the store release. I attach a photo for reference.
Added prefabs for the various modules of ORION for Standard Pipeline
ORION is in -50% first release discount for14 days !!! ($60 vs $120 normal price).
Also Sky Master UTLIMATE users can upgrade to the asset for $19 !!!, for further discount.
Work in progress for next updates, to enable Shader based atmosphere fly through option for all pipelines (currently support only view from outside planet) and work on Image effect based atmosphere for adding more options and port to URP-HDRP.
Work in progress for next updates, to enable Shader based atmosphere fly through option for all pipelines (currently support only view from outside planet) and work on Image effect based atmosphere for adding more options and port to URP-HDRP.
In addition, currently I use Grand Designer (Pro) (Grand designer | Ignishot). This is a standalone tool, built in Unity. It runs through Steam, though. Your asset is certainly going in that direction, which is a good thing