Sale | Glow VR

Welcome to a world where abstractions come alive!

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“Glow VR” is now available in the Asset Store Here
This package is the base to create a set of virtual reality games in the arcade genre.
Create your own abstract worlds for more exciting adventures, all you need is in this package.

Glow vr can easy setup for Google Cardboard.

I bouth this asset and i want to tell you! Thank you for this beautiful asset, great work, nice game for Google cardboard.

thank you for reply, i hope you’re like it.

Hi, i have not really the clue what this asset is all about, is it a collection of glow shaders and materials?
What are the functions of this asset, you wrote

please can you explain what that means and how is the intended usecase for this asset?
The pictures look very nice, so i’m curious to know more about it.
Thank you!

This is not shader collection))
This is just complete arcade game for mobile vr called “Glow VR”. You can use it for making your mobile game like on Samsung Gear VR, google Cardboard and other HMD. Glow VR is just name of the project.

Oh, i see, thank you!

@Sergmoderen You are bumping this thread and your asset endlessly. I’ve been watching this thread looking for new information or discussion related to Glow VR. You’re bumping this thread with new images every few hours and then removing them to keep your thread at the top of the new posts list. I’m checking the thread because I see there’s supposedly “new” info, but I’m not getting any new information and it’s annoying. I think bumping threads like this is frowned upon here.

Does it works with Vive or Oculus ?

All my developed assets can be compatible with Oculus Rift, Gear VR, HTC Vive because support was initially planned for VR optimization.

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yep … I did not get you are the developer even of Equilibrium …:slight_smile:

It’s okay.
May be do you have any questions?

I love your game package. I tried to put my assets in it, works fine, but the score is upside down, how can I fix it? Also the right corner of the scores are not showing. I am building for cardboard VR. Using 5.6 unity3d with VR support on mac

Hello, thanks for reply!
The scores are animated in this asset because users are using for different platforms but you can change position in animation timeline.
Also i have the script for showing scores correctly.

Attach this script to your abstractions and score objects.

3003245–223917–CameraFacingBillboard.cs (1006 Bytes)

Thank you, I will give a try.

If u have more questions tell me.