Sam the Squirrel: A 3D Platformer Game (PROTOTYPE VERSION)

So originally I was gonna wait a little while longer before talking about this project publicly. Infact almost all the basic mechanics I have planned are almost implimented, which is what I wanted to get set up before showing this. But lately I’ve been kinda itching to talk about this game to somebody, and what better place to do that in, than in the forums for the engine it’s being built on? :stuck_out_tongue: So enough introductions. Let’s just jump right in.

So if you couldn’t already tell from the title, I, as well as a very small team of individuals, are working on a 3D platformer game. This is a game heavily inspired by the PS2 era of platformer games. You know, games like Sly Cooper, Jak & Daxter, those types of games. The idea for this game popped up in my head a few years ago, and I’ve been developing other ideas on the different levels, expanding the gameplay, the story and plot of the game, and so on ever since.The actual development of the game didn’t really start until almost a year ago, where I was fortunate enough to run into a very talented group of people, who were able to help me officially jump start this project.

The first thing we did, was get some concept drawings going, to find a look for the main character that we all liked, which turned out like this: Screenshot - ec7b83155b597f483c0b2e999db29275 - Gyazo

Once we found a design we were happy with, I then had one of our modelers create a character model to put into the game. It went through a few different variations, but this is how the model looks currently: https://gyazo.com/10a06e5066ee9ce143bc97cd1f1b03bc

I then proceeded to rig the model, (which took awhile, cause I’m not very good at rigging. :p) and I made some animations for it, which you’ll see a little later in this post. Somewhere during all of this, one of my good friends went and made some music tracks for the game. These aren’t fully complete yet, and they could be tweaked and changed later on, but here are some of the tracks he made so far.

Maple Town Theme: https://soundcloud.com/wiley-koyote/maple-town-1/s-PbAn9

Callahan’s Factory Theme: Stream Sam Squirrel Factory Thing by Wiley Koyote | Listen online for free on SoundCloud

Underwater Theme: SoundCloud - Hear the world’s sounds

So at this point, the next stage is to obviously start on the prototype. This is probably the slowest part of the process so far for me. Since I know next to nothing about programming, I mostly have to rely on other people to do that for me, and it’s proven to be quite a challenge to find dedicated people to help with programming for the game, which I’m kinda hoping this post will help change. As sluggish as this process has been though, almost all of the basics have been implemented into this prototype. As I said before, I was gonna hold off on showing any actual gameplay for a little while longer. I originally wanted to wait until we atleast had a test level created. But, like I said, I just wanted to talk about this project with somebody. So without farther ado, here’s a short video I recorded of what’s in the prototype so far, showing what the player can currently do. It’s not much by any means, but it’s definitely a start.

One last thing I wanna talk about before I wrap up this post. I’ve also been working on the script for the game’s storyline. It’s currently 76 pages long, and the entire first act of the game is completely written out. An approach I’m taking when writing this story, is that I’m not just including cutscene dialog into this script. I’m also including gameplay and level descriptions into it as well. Obviously this is still suppose to be a game, not a movie. So what better way to divide the cutscenes and gameplay equally, than by writing both of them as you go along. So I reach the end of the cutscene, and a level is coming up? Write up what happens in that level. What the puzzles are like, what the enemies are like, ect. Of course I’ll be designing alot of these levels myself within the Unity engine, but I kinda can’t do that until I have enough assets programmed into the game. Doesn’t mean I can’t plan out the levels before hand. :stuck_out_tongue: But getting back to the story, I don’t wanna show TOO much of what I’ve written for the sake of spoilers, so I went ahead and created a Google Doc of the first 7 pages of the story’s script, to give you an idea of what I’m going for. Will it be good? I hope you guys think so. XD Obviously with this being over 70 pages long, I really put alot of effort into this script, so I sincerely hope you guys like this little preview I made.

First 7 Pages of “Sam the Squirrel’s” Story: Sam the Squirrel First 7 Pages - Google Docs

To close off this post, here are some other pictures and concept drawings for the game that I couldn’t think of where to fit in this post. :stuck_out_tongue:

Test Level: Screenshot - 68887877c5a879e588f7f21c9e5cac95 - Gyazo

Callahan’s Thug Concept 1: Screenshot - 6345fed511e3497d618d5e5101e1556c - Gyazo

Callahan’s Thug Concept 2: Screenshot - 97ae053b65cb69ee201f8e3629312d69 - Gyazo

Roofus Vernon Concept Art: Screenshot - 808d2c835ab62d365aab21fefb2c82fc - Gyazo

So I think that covers everything I’ve got so far. I hope this post interested some of you guys in this project, cause I ain’t stopping anytime soon. I’ll be sure to keep you guys up to date on this project as it goes along, and if there are any volunteers out there who wanna help with this project, programmers, modelers, really anybody, feel free to send me a PM! Any help I can get, I’ll gladly accept. :slight_smile: I currently don’t have any money to give you though, so…yeah. That’s why I said volunteers. XD Anyways, that’s about all I gotta say. Thanks for reading this post, and I’ll talk to you guys later. See ya! :smile:

I guess this goes without saying, but I’m open to any and all feedback to all of the things I’ve listed in this post. Let me know what you guys think, and again, feel free to send me a PM if you’d like to help out. :slight_smile: