sama.van - Final Fight - iOS

Hello,

“sama.van - Shiro” is an Endless Tower Defense (I could say?).

You have to protect your castle and survive until the end.
It’s being dark, and bad spirits want to access to the source of life.

The game is pretty simple and the main objective is to finish it of course.

I first built a few low poly models for each structures.
Each structure has 4 evolutions (where the 1st one is the lowest one).
I wanted to cross ages, where each upgrade would be step in the time.

Once done I jumped into programming to get the basic ready :

  • to add a structure on the map,
  • short tower + long tower able to shoot target.
  • able to add a cash structure on some resource.
  • a map made of an unique texture (I edit pixels on the fly when I add a new structure or it is destroyed)
  • a dark area it can be hided adding a Light structure (still using a texture where I edit pixels)
  • enemies wave, + life system,
  • etc…

Below a video of the progression where you can follow what’s going on in the Hierarchy :
(YouTube should take a while to get the HD version available)

But well, now I would like to focus on the basic structures and finally back to the design.
I choose a Japanese style with some fantasy, that is a good resource.
Below the quick sketch before to switch to 3D.
That will be very low poly work, mostly texture work.
I won’t switch back to programming before those asset will be ready.

WIP video from older to new :


Cool raoul !
The fog thing is well done

Looks good. Final fight is heavily copyrighted on iOS though thanks to capcom. They will pull you, so be sure to change the name. http://www.youtube.com/watch?v=GFpT5WtOPvo

@funshark : l’est ton thread? Boudf a dit que tu avais quelques chose sous la table!

@hippocoder :ra dammit >_<
You know with Apple nothing is impossible.
I recently worked on an application called Dance Of Gangnam that do not have anything with PSY.
Well, clients having a good argumentation, the app is on the store and we already made an update.
As my own first app I’ll call it with "sama.van - " + “Final Fight”.
No try, no chance ^__^!! then worst to try!!

look like a good start …

on attends la suite :slight_smile:

heeeey nice little project!
But like Hippocoder said, Final Fight is already a big heavy name with a big heavy reputation (and the first thing I thought about when I saw this)
Apple might not say anything, Psy might just don’t give a pie because his success was partly made by all the stuff around that song…
I’m just not so sure about Final Fight… just be careful with Capcom! =)

As soon as I saw the title I wondered if it was someone making a remake.

Its probably a good idea I bet people will at least look at the game because they will think final fight game

Well lets keep Title for later, but that is something I really would like to keep.

Maybe I could go for The Last Fight, or something matching with the idea…
My mind easily changes with time o_<.

Below an update with 2 mobs ready with their animations.
I also updated the first design with a new mobs.

I go for 5 mobs type : Mini // Small // Medium // Big // Dekai.
With 4 animations each : idle // walk // attack // death.

They are very small into the game.
Then not 100% sure about the detail and colors will change to the end.

Sweet, they look great.

For the name maybe “The Concluding Battle” :stuck_out_tongue:

Update!

  • First textures
  • day&night cycle
  • more mobs + animations
  • started the GUI work.
  • random map generator (later I’ll add a road crossing the map…)
  • etc…

Still didn’t try on iOS, but I keep going until the game isn’t ready yet.

Finally the game title will be “sama.van - Defender”, but I am not able to change the main title of the thread :(.

Good progress so far , keep it up :wink:

Game play mechanic is ready :

  • all unities
  • spec + constraint system
  • to add new units : bug fixed on drop + added grid
  • sub menu on each units for level up + sell

Next step for now :

  • animations on each assets
  • particles effects
  • audio

I made some test on ipad2 and I can get about 400 mobs to the screens keep a very smooth Update :slight_smile:

Below video with the last up

cool lowpoly and slick texture work! :smile:
but why for iOS?

This looks cool. Is it your first game?

@dr.electro > dunno, iOS is my hobby… But Desktop control are already set…
I’ll set a webplayer version when I’ll have more progression. for now only friends can have an access though Testflight…

@ sonofbryce > nop, I made other already for iOS they are listed on my website. But all the time for clients, then trying to find the time to release mine…

Thank you :slight_smile:

This is shaping up quite nicely. Are you going to hard-code the audio or use some tools for the sound management? Word of advice though, this being a Tower Defence game, for audio i’d recommend you to invest in Fmod, it’ll make your life a lot easier in the long run.

Awesome job!

Fmod doesn’t work with unity. :frowning:

Lovely Japenese Style

I really admire your modelling and texturing skills, and here you are making games, code and all! This really inspires me to work harder :stuck_out_tongue: