In Project A, I have a scene with many objects with different materials. When I export the scene and then import the package into a new project, all materials look shinier/glossier/more metallic as in the old project (see images) even though
- all settings of the material in the inspector are the same, and
- all Lighting settings are the same in both projects
- there are the exact same light sources in the scene in both projects (in the same location relative to the objects)
This is what it looks like in project A:
This is what it looks like when I export it and load it into another project:
This happens for all materials I export from project A, and it does not matter into which project it is imported, it will always become “glossier” like this (only stays the same if I copy project A, even if I delete all assets from the copy of A).
What am I overlooking?